[WIP] Monte Cassino Beta 2
#16

Hi all, very happy to see the map for an important part of the war in Italy. I come from nearby that area of Italy and I'm very interested to see it but I would like to know how to install and use it. I have HSFX 4.11 with everything working at max. My maps folder is :
Files/Maps/All.ini.
How you install it? Please be very specific. How you use this map in QMB?.
Hopefully somebody is going to make a modded campaign using it or using a detailed map of Italy ( Like operation strangle ).
Keep the good work and thank you in advance for the reply.
TC
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#17

ziggy-22 Wrote:This is a great map with a real Italian feel to it and what a great idea to i would never have thought of Monte Cassino! superbly populated and all those red slated rooves brings a nice feel of the med which is something that is very difficult to achieve with the lack of med objects.

Well done and thanks very much

Well, at the moment I am working on a set of Mediterranean/ southern European houses.
Still WIP but as soon as it is finished I will release it. I am "just" repainting existing houses (stock game, Madtoc's extracted TOW objects, and some of Canonuk's houses).
Things are progressing and I have about 35 objects now. Still need to do the damage models etc, etc...

Some examples here:

http://allaircraftsimulations.com/forum/...198#322198
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#18

Lejo Wrote:
redko Wrote:Thanks
some pics would be welcome.

:wink:

Thanks Sir Wink.

There was also a map project of monte casino with Agracier, but lack of time this is not ready now, i have only the textures. So this one is most of welcome !

Hope some guys make us a nice campain for that one, Peter or Phil_k why not ?

Smile
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#19

Lejo Wrote:
ziggy-22 Wrote:This is a great map with a real Italian feel to it and what a great idea to i would never have thought of Monte Cassino! superbly populated and all those red slated rooves brings a nice feel of the med which is something that is very difficult to achieve with the lack of med objects.

Well done and thanks very much

Well, at the moment I am working on a set of Mediterranean/ southern European houses.
Still WIP but as soon as it is finished I will release it. I am "just" repainting existing houses (stock game, Madtoc's extracted TOW objects, and some of Canonuk's houses).
Things are progressing and I have about 35 objects now. Still need to do the damage models etc, etc...

Some examples here:

http://allaircraftsimulations.com/forum/...198#322198

Mmm that's looking good, we need this kind of work to improve maps. Maybe you could tackle some japanese houses too ?
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#20

mnlk999 Wrote:When I try to load the map I get a java error that says Cant load file Tex/Land/Summer/Zip_Islands/dlv_Sinai_v2.tga
When I look in the map tex files its not there.
can some one help me with this matter please.
thanx

Another approach is to go to the maps download section and download the dlv sinai map where you will find the necessary tga file in the tex folder, then drop this texture file in the monte cassino tex folder and change the line in your load ini to read.

Water1 = land/summer/zip_Monte_Cassino/dlv_Sinai_v2.tga
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#21

.041 Safety Wire Wrote:
mnlk999 Wrote:When I try to load the map I get a java error that says Cant load file Tex/Land/Summer/Zip_Islands/dlv_Sinai_v2.tga
When I look in the map tex files its not there.
can some one help me with this matter please.
thanx

Another approach is to go to the maps download section and download the dlv sinai map where you will find the necessary tga file in the tex folder, then drop this texture file in the monte cassino tex folder and change the line in your load ini to read.

Water1 = land/summer/zip_Monte_Cassino/dlv_Sinai_v2.tga


Yet another method:

If you have HSFX and UP, which include the dlv_Sinai map, all you need to do is change the Water1 line to

Water1 = land/summer/dlv_Sinai/dlv_Sinai_v2.tga

:cheers:
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#22

Got it ,thanks for all the help guy's.
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#23

dunkelgrun Wrote:
.041 Safety Wire Wrote:
mnlk999 Wrote:When I try to load the map I get a java error that says Cant load file Tex/Land/Summer/Zip_Islands/dlv_Sinai_v2.tga
When I look in the map tex files its not there.
can some one help me with this matter please.
thanx

Another approach is to go to the maps download section and download the dlv sinai map where you will find the necessary tga file in the tex folder, then drop this texture file in the monte cassino tex folder and change the line in your load ini to read.

Water1 = land/summer/zip_Monte_Cassino/dlv_Sinai_v2.tga


Yet another method:

If you have HSFX and UP, which include the dlv_Sinai map, all you need to do is change the Water1 line to

Water1 = land/summer/dlv_Sinai/dlv_Sinai_v2.tga

:cheers:
+1
Zipp! This is a map for my taste!! Even it is quite small. Dang! I hate to fly around on big empty maps! Except Bomber missions of course. But with P-47Confused or other fighterbombers this map is just perfect. Lot's of houses and villages. You must have been spent quite a while working with these villages!
Number one work, as they say in Asia!!!
kap
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#24

The most easy fix to the loading problem is just to delete the "Land/Summer/Zip_Islands/dlv_Sinai_v2.tga " in the load.ini and only leave the "Water1 = ". The slot isn't used anyhow.

I'm very interested in the italian buildings, the lack of any southern europe buildings indeed is a problem. It's easy to exchange buildings even later, they must only be of the same (or nearly the same) size.

Well, with trees as objects the actors static may be about 3,5 MB, which is tolerable meanwile. The autotrees don't work and without them the appeal is quite poor. At the moment the map looks best in the mapping editor ;-)
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#25

zipzapp Wrote:The autotrees don't work and without them the appeal is quite poor. At the moment the map looks best in the mapping editor ;-)

If you mean the game generated trees that appear at random more or less and which planes can fly/taxi through without any effect, then these can be made to appear nonetheless if you color the areas you wish to have them appear in RGB 196 on my_mapC - and then Il-2 format it with the normal map_c toolbox utility.

If you color large areas with RGB though, I've found that the 'random' trees appear a bit too uniformly. So ideally you should figure out a method of creating random blotches or some kind of noise on which you wish trees to appear.

I've a very easy and handy free Adobe compatible 'blotch' creating filter. You can vary blotch size, occurrence, density and all that with this filter. It really works very well in creating random blotches ...

Here's a link for 'Blots2':
http://www.grafnet.com.pl/photoshop-fil ... lots_2.jpg
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#26

Thanks ZippZap for this beautiful Map, very nice present.

I have had same problem as mnlk999 and Lejo, and solved it following dunkelgrun advise, thanks dunkel.

Months ago in one of my posts I asked for this Map, Why? because about almost 40 years ago I got a collection of three books related to WWII, the first of them have a very detailed narrative of events about Monte Cassino struggle, from the Green wolves (I think this was the name of this group of soldiers) defence as well as the beautiful stubbornness of a British Commander (Justin ?) attacking by land again and again until a group of Gurkas reached the hilltop (germans had already abandoned the area). A phrase come to my mind: "only Berlin received more of such a massive amount of bombs than Monte Cassino area". The other two books were "Japan defeated" and "Post War's Wars" (in Spanish) which I still have. Sadly, I loaned the first book (beginning of the War, and Europe T.O) to a very good friend of mine, who died moths afterwards, and to me was steep uphill to claim the book to his widow, so ...

... Sorry for this sidetrack gentlemen.
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#27

I posted Beta 2 with a lot of changes at page 1.

-----------------------------------------

Kapteeni, the 196 color thing i didn't know, but would it help? I need the trees from the treefiles tga and i think like the random trees also the map_c trees will not show up if there is a building around (And in the flatter areas there is always a building around)

You don't know to handle the autopop? Shame on you :-) This is a must change, may be i can help?
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#28

zipzapp Wrote:I posted Beta 2 with a lot of changes at page 1.

-----------------------------------------

Kapteeni, the 196 color thing i didn't know, but would it help? I need the trees from the treefiles tga and i think like the random trees also the map_c trees will not show up if there is a building around (And in the flatter areas there is always a building around)

You don't know to handle the autopop? Shame on you :-) This is a must change, may be i can help?
I was going to ask, but i though that you are too busy
:oops:
kap
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#29

WOW
:beta: 2 is much better that the first

Can't wait untill the real this comes out Big Grin

Planemad
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#30

Very nice !!!
How many airfields and how large this map will be? Scale 1:1?
Keep on !!!
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