While DM or Socorrista himself restore the thread, here is a copy paste from AAA (sorry, the pics don't seem to be preserved when pasting, but they are contained in the zip file named by the corresponding values in Water section of map):
SOCORRISTA POST:
Hi
Testing some colors for water, i create this pics to compare them. I put this here for if it is useful for map makers or someone who don´t like waste time making tests.
01 02 03
04 05 06
07 08 09
10 11 12
13 14 15
16 17 18
19
Pic01: 0.000 0.080 0.175
Pic02: 0.000 0.080 0.275
Pic03: 0.000 0.181 0.255 by Viking
Pic04: 0.017 0.220 0.423
Pic05: 0.020 0.080 0.350
Pic06: 0.020 0.100 0.175
Pic07: 0.039 0.051 0.259
Pic08: 0.040 0.060 0.211
Pic09: 0.043 0.078 0.207
Pic10: 0.059 0.121 0.369
Pic11: 0.063 0.118 0.235
Pic12: 0.070 0.060 0.211
Pic13: 0.086 0.180 0.533
Pic14: 0.094 0.247 0.521
Pic15: 0.100 0.080 0.275
Pic16: 0.120 0.180 0.450
Pic17: 0.140 0.175 0.230 Game default
Pic18: 0.141 0.216 0.314
Pic19: 0.255 0.255 0.255
I recommend the 06 and 11.
Please, place here yours colors
INSTRUCTIONS
To change the water color of a map open with notepad the load.ini coresponding to the map, and put the numbers of the pic in the water section:
[WATER]
WaterColorATI = 0.140 0.175 0.230 //Only used for ATI
WaterColorNV = 0.140 0.175 0.230 //Only used for Nvidia
All pics:
http://www.mediafire.com/?j5jjuzmmldn
Thanks to Bombsaway for the support.
For all those who want to make his own water colors
There´s an approximate way doing it with the program Paint:
1 Firstly enter to Paint and go to "Colors"->"Modify colors"->"Define personalized colors" menú.
2 At right, there´re 3 boxes, red(x), green(y) and blue(z), corresponding to the game values (0.(x/0,255) 0.(y/0,255) 0.(z/0,255)). Click on the colour you want, adjust the brightness and autmatically it creates values for x, y and z.
3 Click on "Add to personalized colors" and "Acept"
4 Paint a sample of your color. The water color you will see in the game, it´s a bit clearer color than here.
5 Open your load.ini file and write the numbers according to the norm x/0,255. For example: In Paint i have red x=70, green y=38 and z=2. Making the mathematical division /0,255 you will obtain 275, 149 and 008 and write in the load.ini 0.275 0.149 0.008
I hope I had been sufficiently clear.