A question about some effects
#1

Hi,

As you may know I'm working on an effect mod.
I'm using plutonium effect mod, desert tank dust mod from socorrista, and some files from FX revolution.
some effects look beter now in my opinion, like damage ship smoke, fuel tank fire smoke, tracer hits, oil leaks, engine fire smoke.
For the tracer hits I used debris, and the result was pretty good.

But I also screwed some things up... .The static plane fire is verry strange now. I don't remember changing it, but now it has a really high vertical accel and emit frequency, what .eff is used for static plane fire and smoke?
I also changed the normal crashed plane smoke, I was using socorrista crashed plane smoke mod, with HAE.mat and ... the other one that doesn't work anymore :-? :roll: wich file was used for the second crashed plane smoke, to make the smoke fade away beter, thought it was BlackMediumGND.eff?
I would also like to know which file is for mid air explosions and balloon explosion fire.
oh.. The flak doesn't have any smoke anymore as well. Sad

ty in advance.
Reply
#2

--Files
|
+---3DO
| \---Effects
| +---Aircraft
| | BlackHeavyGND.eff
| | FireGND.eff
+---Effects
| \---Smokes
| SmokeBoiling.eff

smokeboiling is for the 'fading away smoke'

ok ty sorry, didn't use the search for that.. I checked and found this:
....
MatName ..\Materials\HumoAvionEstrellado1.mat
Color0 0.008 0.044 0.096 1
Color1 0.208 0.192 0.148 0
nParticles 150
MaxR 10
PhiN 4
PsiN 1
LiveTime 30
EmitFrq 0.0
EmitVelocity 3.3 5
EmitTheta 7 12
GasResist 0.001
VertAccel 0.6
....

quite stupid :lol:
Reply
#3

archer Wrote:Hi,
But I also screwed some things up... .The static plane fire is verry strange now. I don't remember changing it, but now it has a really high vertical accel and emit frequency, what .eff is used for static plane fire and smoke?

Unfortunatelly, the game uses the same files for static crashed fires than for static fired planes :S

archer Wrote:I would also like to know which file is for mid air explosion.

\Files\3do\Effects\Fireworks\ Tank_Burn.eff Tank_SmokeBoiling.eff and Tank_Sparks.eff Don´t know about ballon :S

This must be the structure of the last crashed plane mod

\Smoke plane crashed
|
|
\--Files
|
+---3DO
| \---Effects
| +---Aircraft
| | BlackHeavyGND.eff
| | FAE.mat (FuegoAvionEstrellado)
| | FireGND.eff
| | HAE.mat (HumoAvionEstrellado)
| |
| +---FAE
| | F01.tga
| | F02.tga
| | ...
| | F35.tga
| | FAE.txl
| |
| \---HAE
| H01.tga
| H02.tga
| ...
| H49.tga
| HAE.txl
|
\---Effects
+---Materials
| HAE1.mat
| HAE1.tga
|
\---Smokes
SmokeBoiling.eff

Hope it helps. See youu
Reply
#4

socorrista22198 Wrote:
archer Wrote:Hi,
But I also screwed some things up... .The static plane fire is verry strange now. I don't remember changing it, but now it has a really high vertical accel and emit frequency, what .eff is used for static plane fire and smoke?

Unfortunatelly, the game uses the same files for static crashed fires than for static fired planes :S

archer Wrote:I would also like to know which file is for mid air explosion.

\Files\3do\Effects\Fireworks\ Tank_Burn.eff Tank_SmokeBoiling.eff and Tank_Sparks.eff Don´t know about ballon :S

This must be the structure of the last crashed plane mod

\Smoke plane crashed
Hope it helps. See youu

Thanks Smile
You were also right about the fuel tank smoke, it is using both BlackHeavySPD.eff and BlackheavyTSPD.eff
I got smokeboiling to work.
and I'm trying some stuff with the mid air exlposion.
Reply
#5

archer Wrote:
socorrista22198 Wrote:
archer Wrote:Hi,
But I also screwed some things up... .The static plane fire is verry strange now. I don't remember changing it, but now it has a really high vertical accel and emit frequency, what .eff is used for static plane fire and smoke?

Unfortunatelly, the game uses the same files for static crashed fires than for static fired planes :S

Hope it helps. See youu[/size]

Thanks Smile
You were also right about the fuel tank smoke, it is using both BlackHeavySPD.eff and BlackheavyTSPD.eff
I got smokeboiling to work.
and I'm trying some stuff with the mid air exlposion.

I meant the static plane fire from static planes, not from planes under 30 km/h. anyway, I figured out that :
effects\Explodes\Object\House\fuelS\boiling2.eff is the one I was searching for Tongue
I changed the mid air explosion, it looks good Smile.
I still don't know why the flak smoke isn't visible anymore :-?
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)