village trees disappearance:czech solved!
#1

I was working on some map already fora long time. Recently I downloaded the 1Gb il2fb.exe and started working on the map with the full actors.static (about 2 MB). Adding a lot of sheep and cows Tongue
Worked fine, only once crashed while adding some forest (I was expecting that, it happened with the old exe too). Anyway after adding stuff I took a ride and to my amazement the trees in the villages and towns were gone. I was running with forest=3 in the conf.ini and you know how it works: when you build the map you place the tree line object in the villages which if you then play with forest=3 it is replaced by the game engine with the nice looking "random" trees. So no more random trees in the village when playing forest=3. However when i switched to forest=2 the normal tree line appears in the villages/towns. Also I extracted the actors to see if something out of order in OutBuildings.txt but everything seems ok and the tree line entries are just normal. Also I checked with other maps and this problem is not showing (so for example loading Kuban map with forest=3 the random trees were right at their places in villages/towns..
Anyone noticed something similar? I'm at a loss how to solve it. :mrgreen:
(well at least the tree line entries are there so I didn't lost yet anything, the problem is that I lost all my autopop templates I used for villages and towns a year ago with pc crashing. So as I have very little time, no space for creating new ones :mrgreen: )
Any suggestion?
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#2

If you make sure you have Il-2 set with landscape on Excellent only (never use Perfect when map editing) you should fix the problem.

Open Il-2, set it to Excellent and exit. Restart the game and do all your map editing and save as you like. When playing, set the graphics back to Perfect and you'll be able to see those trees. It's because the map editor function was built before Forest=3 was developed, and it can't function correctly under those settings. Had me scratching my head for ages too!
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#3

Thanks Bee!
I'll try it tonight Big Grin
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#4

Well, this one is mere vodoo, but it works for me:

Reopen the map with the map editor. Do not touch any object. Add somewere a sole winter treeline. Do not add any other object. Save the map. Welcome the trees :-)

Off course a lone winter treeline can't influence anything, but it works. Never tried it with other types of objects, cause i was afraid to spoil the magic ;-)
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#5

I'll have to remember that one too.
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#6

Bee I tried to do the thing, I run the game, set to excelent exit, put the bldconfig.ini to map mode run the game again but when I entered the mission builder the file menu didn't contain any entries, I couldn't even exit so I had to ctrlaltdelete and kill the process. ???
Possible to paste here your bldconf.ini in map mode? Maybe there's something missing in mine (I doubt it though, I've been using it so many times, never changed from perfect mode though, only when I wanted to see the tree line I was switching in conf.ini from forest=3 to forest=2...worked well until now lol)
Zipzapp, thanks, I'll try your vodoo too Big Grin
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#7

Zipzapp I tried the vodoo but no joy :mrgreen:
I don't get it. The output Outbuildings.txt looks ok also I tried recreating the actors with the actors tool with the same result, no joy... :mrgreen: :mrgreen: :mrgreen:
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#8

Sorry, seems i misunderstood you here. The treelines generally don't show up in the maping editor with forest = 3 in the config.ini , so you have to switch ot forest = 2 here (Section [Render_OpenGL]) - The vodoo thing was meant to the phenomenon that the forest = 3 trees sometimes even don't show up in the standard editor (and when flying too) when using the 1 GB exe (Never noticed that with the standard exe) .
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#9

No Zipzapp, you understood me initially very well ! I'll try to see if going back to old il2.exe would be any good. I think I already tried that but it's worth checking it again.
Thanks again for suggestions!
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#10

I checked if reverting to old il2.exe would fix this but no joy (I checked it also when I encountered the problem but I tried so many vodoos at that time that I needed to recheck). I have an older actors which work but it would be such a pitty to lose the objects added afterwards especially as I added them manually :mrgreen:
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#11

zipzapp Wrote:Well, this one is mere vodoo, but it works for me:

Reopen the map with the map editor. Do not touch any object. Add somewere a sole winter treeline. Do not add any other object. Save the map. Welcome the trees :-)

Off course a lone winter treeline can't influence anything, but it works. Never tried it with other types of objects, cause i was afraid to spoil the magic ;-)

This is some strange MOJO. I did a test by placing one object of winter trees onto my summer time map but it made all trees disappear.

I wonder if, since it is a winter object, somehow it affects the summer time trees by not making them show on the map.

Makes me wonder if Lowfighter accidentally placed some winter object or winter trees by accident to make his trees disappear.
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#12

Hey Czech! That might be! I'll check!
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#13

It worked!
I searched into inBuildings.txt and I found ONE winter tree there. Placed by mistake probably. I deleted it and created the actors, trees are back!
Thousand thanks Czech! Big Grin Big Grin Big Grin
Now it seems logical: the presence of treelinew is telling the game that the random trees should be placed as winter variants...Other winter objects probably have no effect.
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#14

Thanks should go to zipzapp as well. It was his clue that got me to try it and I merely tested it.

I'm so glad we got this thing figured out. I would have been in the same predicament as you if I had done the same thing!

Thanks zipzapp - for pointing us in the right direction!
Glad to be of help to you, lowfighter.
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#15

Quite so Czech! Thanks Zipzapp too! Big Grin
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