Are there any good sources for learning how to skin well?
I've recently got really into modding my own skins for flying. I would really like to create some Naval schemes, but looking at other nice work, I have no clue how to make a basic skin color lay out that would be realistic. Right now I just take an existing skin and add my own markings and images.
I got them worked out to look pretty good, but I would love to be able to lay down a full paint job that is real looking and not just one dimensional "paint".
I hope the only way to do this isn't by painting with single pixels?
Also,
I'm not able to fly online right now, are you able to use custom skins online?
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T.A.Sharps Wrote:Are there any good sources for learning how to skin well?
I've recently got really into modding my own skins for flying. I would really like to create some Naval schemes, but looking at other nice work, I have no clue how to make a basic skin color lay out that would be realistic. Right now I just take an existing skin and add my own markings and images.
I got them worked out to look pretty good, but I would love to be able to lay down a full paint job that is real looking and not just one dimensional "paint".
I hope the only way to do this isn't by painting with single pixels?
Also,
I'm not able to fly online right now, are you able to use custom skins online?
Go here:
http://www.simmerspaintshop.com
They have FULL tutorial sections for GIMP, PSP and Photo Shop.
One of the best resources for skinners around. Not just for IL-2 either.
S!
I would suggest trying GIMP as it is free, and easy enough to use once you get the hang of it. If you do get it, I also suggest that you get version 2.2.17.
I did my first skin using Paint :roll: , but wanted better looking skins too, so I started looking in the forums (mostly Ubi forums back then) and found out how the skinners did their magic - and it all seemed very daunting to me, but I stuck with it. As Jinxx said, Simmerspaintshop is a great place to start. Read through the tutorials, there's a wealth of information in them. Also, I would suggest downloading and studying a template or two, you will see how all the layers make up the finished skin, and it will help you to understand how skinning works. It's best to begin skinning on an existing template, unless you're willing to go full steam ahead and make your own, just be ready for hours and hours and hours..... of work.
No matter what your choice, you will find many experienced skinners here who can help you with any questions you may have. Good luck with your skinning projects and don't be afraid to show us some screenshots of your work. :wink:
Its not too hard, I'll upload some pics later..
But first - MAKE LOT OF VOID.bmp BACK UP's!!!!!!!!!
Secondly - I use gimp so this is how you do it in gimp (SEE BELOW)
Thirdly - make it a RGB (Red Green Blue) and remove all white!
Fourthly - Add an new white layer
Then - Add a new transparent layer and use the PATH tool to plot around what you want to colour in
Choose a colour
Pain
Repeat
Done - I'll add pictures hold on
Planemad
Posts: 4.857
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Joined: Jan 2009
You can make from void, which lets you customize the skin a lot more, but you can also use templates.
With some template even the worst paintjob looks good.
Posts: 4.857
Threads: 96
Joined: Jan 2009
Save it to PNG before indexing it for easy editing afterwards!
planemad, where did you get those oil splash brushes?
Thanks everyone!
Sounds like my basic aproach is sound for light work. I use Photoshop Elements. Though it is hard to get images to look totally smooth and not "pixally".
Basically I layer where the first is the Void, the next is the stock skin with desired paint base, then I paint with colored shapes for the layer aspect, and click and paste a photo or some image for what I want.
After it is all arranged I then erase the stock skin under the graphics I added, then sharpen the Void layer. to have the lines show through.
Then when it is all finale I save as BMP, copy and paste it back into a 8bit BMP and it is ready to go.
I will have to check out the GIMP and tutorials so I can go full throttle with skinning, at least for IL2. I always used to build models, and this is way cooler to be able to fly what you make too.
I would post an example here but the only way to upload a picture is from a URL not a file on your computer.
Here's my four pennorth..
My standard approach to painting aircraft is to develop the 'base' in blue or grey, as required, and then finish the top surfaces. It's not a detail-heavy approach because my preferred style of skin-painting is more subtle and impressionistic- erring towards a persuasive use of colour and a deft touch with camouflaging. You can't see all the rivets in a photo ! : )
Here's how to rustle up a quick 'base' texture, which is the 'undercoat', so to speak...
(1) Look at the 'void' texture- is it just lines? If so, oops. Or., conversely, now's your chance to improve on that.
(2) If you are working on the FW189, JU88, say, go for a 2048 skin. Detail becomes pixelated close-up on the original texture size.
(3) Obtain a line drawing for the aircraft in question (Google) and the colour palette used by that air-force. German blue is different to Russian, etc.
(4) White-out over ONE of each structure that is repeated, ie one upper wing, one lower, etc. Go over the edges. The He111 exemplifies why this matters.
(5) Using a point-to-point tool selection, copy a bit of the line-drawing, for example, a wing. Open a new layer at 80+% on your 'void'.
(6) Adjust the size of the line-drawing to fit over the corresponding part of the void. Click to fix it in place.
(7) Use magic wand to delete the original background of the line-drawing. You now have a plain white wing on the background layer and panel lines on Layer 1. Colour in the wing to the relevant shade of blue or grey as per the underside of the plane. (I will call this the 'base' colour from here on in.)
(8) Now open a new Layer, at 100%. Make a dot from the pen tool in a darkish grey (but not too dark) at size 3. Zoom into it. Make another dot in white in the very top right, size 1.
(9) That is a rivet.
(10) Assemble the rivets in the relevant places, generally on the panel lines. Copy and paste. Adjust the lightness so the rivets are 'just' visible.
(11) Rotation tends to blur out the rivets so form diagonal lines using short straight runs of 2-3 rivets at a time, offset to follow the diagonal.
(12) Now go to the layer with the line drawing on it and increase the colour and contrast, you should get much finer line, with a halo of white feedback about it.
(13) With the colour-changer tool, change the white feedback to the base colour. Darken the remaining line and use the soften tool to smooth it out.
(14) You now have a wing with rivets and panel lines. Merge layers.
(15) Create a new layer, at about 70% transparency. Overspray with base colour, at about 60% opacity. Darken.
(16) Scratch over this layer with the eraser tool, using a progressively smaller and more opaque setting. Run over this with the soften tool.
(17) Merge layers, copy and paste to the other wing.
(18) Airlerons and other features can be approximated by forming their shape using the point-to-point tool, spray in and then the inner bevel and blur can be used in combination to form shadows and highlights.
(19) The rest of the aircraft can be finished similarly.
You now have the basic 'undercoat' for the aircraft. I'll check back in a while to see if you have read this and have any feedback. If so, we'll progress onto doing the upper surfaces.
Bye For Now
BGN : )