Will AAS support COD Modders???
#1

Will AAS support COD Modders??? Already there have been discussions of NECESSARY Mods that will be required immediately upon COD release.

One example, changing skins to allow/provide Hakenkreuzen. EDITED 24 March: I am not complaining about the work Oleg's team have done; it's just that on some matters, such as that of the Hakenkreuzen, Oleg's hands are tied for legal reasons of which we are all aware.

On other matters, it is understandable that Oleg's team would not have had the time to research every single gnat's eyelash of detail, especially in areas where sorting out historical fact can often require very extensive investigation research...and evaluation of alternative sources of information.
This is particularly true in the Aircraft Skinners realm:A number of the skins which have been shown in the Screencaptures and videos have been historically inaccurate with regard to RAF and Luftwaffe Unit Id Code lettering and some other markings...location of letters; font style of letters; presence of aircraft serial numbers (RAF); Color of letters in accordance with the rigid Luftwaffe system; detailed design of the Balkenkreuzen, as well as the aforementioned Hakenkreuzen, said designs having changed during different time periods of the war; etc, etc...

Will AAS establish a distinct sub-forum for COD Skinners? I pray that the Expert Skinners step up to the task, as they did with IL-2 and EAW, etc etc.
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#2

Yes we will once the game is out and we know
What forums to put up.

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#3

i predict it will be tough, a whole new game to work on while IL2:1946 is still very popular and still in need of mods
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#4

Hope you'r right doolittle...at least getting th right shade of grey on thoseRAF letters! :roll:
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#5

Does anybody have an idea about the new possibilities for Map with CoD?
like size improve and so on??
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#6

JIMMY99 Wrote:Does anybody have an idea about the new possibilities for Map with CoD?
like size improve and so on??

This is why we have not put up forums yet for COD
But as soon as we know what forums we need they
Will be put up and replace this old SoW forum.

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#7

The real question is: will Oleg support (COD) modders?

Because i don't want my future work to be floating around (being modified and being used, but its not that bad as being modified) without my permission. I would like from Oleg some kind of protection against ripping stuff from inside mods.



EDIT: when i mean being used its, being used in a mega mod, mod mod or any type of compilation mod without my stuff being modfied itself.
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#8

i asked Oleg myself once, he likes modders' work
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#9

After seeing this video...
http://www.youtube.com/watch?v=dizWGcoJGKw
... and near the end theres the half tracks and trucks...
... i really want put my T-44 in there.

WIP

[Image: t44aprefinal2.jpg]

[Image: t44aprefinal3.jpg]

[Image: t44aprefinal.jpg]
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#10

RedChico Wrote:The real question is: will Oleg support (COD) modders?

Because i don't want my future work to be floating around (being modified and being used, but its not that bad as being modified) without my permission. I would like from Oleg some kind of protection against ripping stuff from inside mods.



EDIT: when i mean being used its, being used in a mega mod, mod mod or any type of compilation mod without my stuff being modfied itself.
Yes, I would think this should be possible.

Oleg has big plans for attracting the likes of the 3rd party freeware and payware developers who currently work on FSX, and I doubt these would come if there was not a way of protecting their work from unauthorised use.
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