FaceTrackNoIR tested - 6DOF without headset!
#16

old crow27 Wrote:how do you get the frame rates up? cause mine is stuck at a nice slow 5. cameras at least 4 years old

Well, that depends most on your camera and secondarily on your computer performances. First, you should check if you have the most recent drivers for your camera, then try setting the image to black and white and/or removing any filter or image adjustment.
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#17

At the moment after a very small donation i've become a sort of beta tester for facetracknoir :lol: , I got version 1.6 and I must say that flying with it is something absolutely fantastic..... if some of you wants to check my settings .ini here it is...
all you have to do is copy these lines into a block note and the put the file into:
C:\Program Files\Abbequerque Inc\FaceTrackNoIR\Settings and then select it when facetracknoir is started.... enjoy!!!!!



[Tracking]
Smooth=18
NeutralZone=5
sensYaw=500
sensPitch=500
sensRoll=500
sensX=500
sensY=500
sensZ=500
invertYaw=false
invertPitch=true
invertRoll=false
invertX=false
invertY=true
invertZ=false
useEWMA=true
redYaw=1
redPitch=1
redRoll=1
redX=1
redY=1
redZ=1
minSmooth=15
powCurve=10
maxSmooth=50

[GameProtocol]
Selection=4

[KB_Shortcuts]
Keycode_Center=44
Shift_Center=false
Ctrl_Center=false
Alt_Center=false
Keycode_StartStop=45
Shift_StartStop=false
Ctrl_StartStop=false
Alt_StartStop=false
Keycode_Inhibit=49
Shift_Inhibit=false
Ctrl_Inhibit=false
Alt_Inhibit=false
Inhibit_Pitch=false
Inhibit_Yaw=false
Inhibit_Roll=false
Inhibit_X=false
Inhibit_Y=false
Inhibit_Z=false
SetZero=true
SetEngineStop=true

[Curves]
Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@ \0\0\0\0\0\0)
Yaw_point2=@Variant(\0\0\0\x1a@P@\0\0\0\0\0@\x80\0\0\0\0\0)
Roll_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@.\0\0\0\0\0\0)
X_point2=@Variant(\0\0\0\x1a@c\x80\0\0\0\0\0@.\0\0\0\0\0\0)
X_point3=@Variant(\0\0\0\x1a@d\xc0\0\0\0\0\0@6\0\0\0\0\0\0)
X_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@3\0\0\0\0\0\0)
Y_point2=@Variant(\0\0\0\x1a@c\x80\0\0\0\0\0@3\0\0\0\0\0\0)
Y_point3=@Variant(\0\0\0\x1a@d\xc0\0\0\0\0\0@6\0\0\0\0\0\0)
Y_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@4\0\0\0\0\0\0)
Z_point2=@Variant(\0\0\0\x1a@c\x80\0\0\0\0\0@4\0\0\0\0\0\0)
Z_point3=@Variant(\0\0\0\x1a@d\xa0\0\0\0\0\0@5\0\0\0\0\0\0)
Z_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)

[TrackerSource]
Selection=0
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#18

hey guys:

FaceTrackNoir is a brilliant bit of code. I've wanted a tracking set up for quite a while. this is BY FAR the most elegant solution.


great work
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