27.03.2011, 02:21
On behalf of the CK 3D modeler who made the
Kaiser I say thank you for your nice comments.
Deutschmark
Kaiser I say thank you for your nice comments.
Deutschmark
asheshouse Wrote:Well, I would think 15000 to 20000 poly would be fine for the sort of detail I was talking about, not 40000.
For Flanders Flotilla destroyers and TB's 5000 to 10000 poly should be fine.
Interesting that the game engine will handle 40k poly models with no problems though. That should allow for a lot of detail to be incorporated.
Ashe
Deutschmark Wrote:Yes I forgot to turn them on in settings when I took the photos but the
Shading is on as you can see on the railing in photo 3 from the top.
Deutschmark
Quote:Not when your talking inner's like wheel house and turrets 15 to 20000 ploys
Is not any way near enough and it was talked about putting on full railings and
That would had made the ship way over the ploy limit we set.
What you see there is just under the 40.000 limit we have.
asheshouse Wrote:Python: -----------
I was interested in Deutschmarks comments. Its a shame that its not considered possible to put more external detail into the ship models without compromising usability. Its always good to see the visual quality bar being raised in new sims. Anyway, good luck with your project.
Ashe
asheshouse Wrote:I'm not sure criticising a major flight sim like CoD does you any favours.
Concentrate on your own strengths not others weaknesses.
CoD is trying to set new graphic standards for a Combat Flight Sim.
Maybe they still have some bugs to iron out but I hope they are successful with it.
After all, its still not released in Europe -- officially.
CK is not really competing at the same graphic level, is it?
Ashe