30.10.2007, 09:59
lol...i do kinda the oopsite for Tu-2S
boot full of right rudder to begin
start both engines
run #2 up to 50%, them immediately run #1 up to MAX, and rudder steer with brakes, looking to enable "tailwheel lock" at same time
allow speed to build with 100%/50% combo...remember, do not use flaps yet, and keep the stick pulled back to keep that tailwheel on the ground for as long as possible!
applying max power to #1 engine is a judgement call, but u will find ur own sweet spot
i have noticed the once u are up to 180 kph, that weird torque is no problem anymore
use landing flaps once u are at speed, and take off should go OK
in any event, COG fix will be attempted on TU2S to help its ground handling
bear in mind , this is
not messing with FM, simple or not....its something that seems to have been left wonky by 1C, as there was no seeable need for fixing it, as it normaly is AI controlled
there will be an "avenger pack" in the same vein as the new "B25 pack"...and so on, for all other types
boot full of right rudder to begin
start both engines
run #2 up to 50%, them immediately run #1 up to MAX, and rudder steer with brakes, looking to enable "tailwheel lock" at same time
allow speed to build with 100%/50% combo...remember, do not use flaps yet, and keep the stick pulled back to keep that tailwheel on the ground for as long as possible!
applying max power to #1 engine is a judgement call, but u will find ur own sweet spot
i have noticed the once u are up to 180 kph, that weird torque is no problem anymore
use landing flaps once u are at speed, and take off should go OK
in any event, COG fix will be attempted on TU2S to help its ground handling
bear in mind , this is
not messing with FM, simple or not....its something that seems to have been left wonky by 1C, as there was no seeable need for fixing it, as it normaly is AI controlled
there will be an "avenger pack" in the same vein as the new "B25 pack"...and so on, for all other types