07.11.2007, 03:35
Hi everybody.
I continue my work about old maps. After Crimea, Kuban, Smolensk and Moscow (thanks fly-zo for your help to find correct name folder !!), I reworked on Crimea. A guy of my squad create a Crimea Campaign, and he need a winter version.
I choose to do the map differently as the traditional method. In Crimea there is very little snow, then I don't cover the map with snow texture.
What do you think about this :
But I have a big problem : I can't add this map as a new map like Normay_winter. It doesn't operate ... I don't understand why ... So I substitute the load.ini ...
My load.ini of winter_Crimea :
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga
;map_edm.tga
;map_m.tga
;map_ed.tga
;map_ed_d.tga
;map_ed_Air.tga
[WORLDPOS]
CAMOUFLAGE = WINTER
MONTH=11
DECLIN = 43
PRESSURE = 745
TEMPERATURE = 1
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga
WoodMask2 = forest/summer/forestMask.tga
WoodMask3 = forest/summer/forestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
WaterColorATI = 0.180 0.225 0.157
WaterColorNV = 0.214 0.272 0.232
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/Pacific/Okinawa.tga
LowLand1 = land/summer/fields_midland_ian.tga
LowLand2 = land/summer/fields_dry2a.tga
LowLand3 = water/CoastLineOki.tga
MidLand0 = land/summer/fields_midland_ian.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/Pacific/ChichiGrass.tga
Mount1 = Italy_DF/land/summer/mount_top2.tga,2
Mount2 =
Mount3 = land/winter/Snow3.tga
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/factory.tga
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 =
AirField0= land/summer/fields_midland_ian.tga
AirField1=
AirField2=
AirField3=
Wood0 = land/summer/mount.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/fields_midland_ian.tga
Water3 = land/summer/uppermount.tga
PS: When I will be finished my work, I think I create a .rar maps pack with all the maps I modify, if you want ?
I continue my work about old maps. After Crimea, Kuban, Smolensk and Moscow (thanks fly-zo for your help to find correct name folder !!), I reworked on Crimea. A guy of my squad create a Crimea Campaign, and he need a winter version.
I choose to do the map differently as the traditional method. In Crimea there is very little snow, then I don't cover the map with snow texture.
What do you think about this :
But I have a big problem : I can't add this map as a new map like Normay_winter. It doesn't operate ... I don't understand why ... So I substitute the load.ini ...
My load.ini of winter_Crimea :
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga
;map_edm.tga
;map_m.tga
;map_ed.tga
;map_ed_d.tga
;map_ed_Air.tga
[WORLDPOS]
CAMOUFLAGE = WINTER
MONTH=11
DECLIN = 43
PRESSURE = 745
TEMPERATURE = 1
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga
WoodMask2 = forest/summer/forestMask.tga
WoodMask3 = forest/summer/forestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
WaterColorATI = 0.180 0.225 0.157
WaterColorNV = 0.214 0.272 0.232
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/Pacific/Okinawa.tga
LowLand1 = land/summer/fields_midland_ian.tga
LowLand2 = land/summer/fields_dry2a.tga
LowLand3 = water/CoastLineOki.tga
MidLand0 = land/summer/fields_midland_ian.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/Pacific/ChichiGrass.tga
Mount1 = Italy_DF/land/summer/mount_top2.tga,2
Mount2 =
Mount3 = land/winter/Snow3.tga
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/factory.tga
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 =
AirField0= land/summer/fields_midland_ian.tga
AirField1=
AirField2=
AirField3=
Wood0 = land/summer/mount.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/fields_midland_ian.tga
Water3 = land/summer/uppermount.tga
PS: When I will be finished my work, I think I create a .rar maps pack with all the maps I modify, if you want ?