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Map Modifying Discussion - History (Read Only)

Bee Wrote:
lowfighter Wrote:Ah, sorry for misleading with "my" camuflage". So you can't do anything about the objects on Crimea, sad...Hm, you know, already had 2 beers and I think there's a way, but it's a bit too much work, also you have to enable it ONLY when you'd play winterised maps. Otherwise you'll start a mission in the desert and you'll see snow on the roofs lol. Not worth...it would be like taking all objects present on the map and put their winter textures in the "files"...

Zo don't be too harsh with R One, his english is not so good. But it's improving :wink:

Started painting one of the empty maps, added a little town, some cropfields nearby and the most important thing, started painting an airfield in different colours, the area around the parking place has a different texture than the rest... But it's very time consuming because working in the dark.

I'm at work atm, so can't post in detail, but try this in photoshop:

Open the texture tga (the black one) and select all. In the menu go to Image>Adjustment>Levels...
Chenge the contrast of the .tga and suddenly all the detail will appear out of nowhere.
Discovered this last night about 2 minutes before bed time Smile


Hehe, nicest discoveries are those either just before bed time or after many beers! :wink:
Bee, I knew that, have to be careful, if you fail to restore the image to initial levels then all my work went to nothing, which happened a couple of times. I found another similar way, adjust a bit the gamma for all desktop from ati pannel, that way I don't have to care restoring image levels when saving the work.
I was talking about the fact that looking at an airfield painted area, you have limited hint where the runway and parking places are. So when you try to add new textures to the airfield area it's mostly trial and error work, I think I had to start the game some 5-6 times just to adjust the different texture I placed around one of the parking places.

About textures and colours: all colours are with R=G=B and
RGB=0 coresponds to lowland0
RGB=1 corresponds to lowland1 etc

So you have the folowing:

RGB=0-3 lowland0-3
RGB=4-7 midland0-3
RGB=8-11 mount 0-3
RGB=12-15 country0-3
RGB=16-19 city0-3
RGB=20-23 airfield0-3
RGB=24-27 wood0-3
RGB=28-31 water0-3

So just clicking somewhere on a map you know what region it belongs to.
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