11.11.2007, 04:48
Moscow winter - default load.ini
Doing it for the kids.
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga
;map_edm.tga
;ed_h.tga
;Moscow_Detailed03.tga
;Moscow_Detailed02.tga
;Moscow_Detailed01.tga
[WORLDPOS]
;CAMOUFLAGE = SUMMER
;MONTH=4
;DECLIN = 43
PRESSURE = 750
TEMPERATURE = -17
CAMOUFLAGE = WINTER
MONTH=11
DECLIN = 53
[static]
actors.static
[text]
texts.txt
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[WOOD]
Wood0 = forest/winter/Wood.tga
Wood1 = forest/winter/Wood2.tga
Wood2 = forest/winter/Wood3.tga
Wood3 = forest/winter/Wood4.tga
Wood4 = forest/winter/Wood5.tga
WoodMask2 = forest/winter/WoodMask.tga
WoodMask3 = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/WoodSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/SnowNoise2.tga
WaterNoise = land/SnowNoise.tga
//WaterNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/Snow1.tga
ForestNoise= forest/summer/ForestNoise.tga
Tree0 = Trees\AlteredBush8aw.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/WaterIce.tga
[ROADS]
Rail = land/winter/Rail
Road = land/winter/Road
Highway = land/winter/Highway
[OBJECTS]
;Country = country2
;City = city1
[FIELDS]
LowLand0 = land/winter/LowLand_1.tga,2
LowLand1 = land/winter/LowLand_2.tga
LowLand2 =
LowLand3 =
MidLand0 = land/winter/midland.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/winter/Snow3.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/winter/bigcountry.tga
Country1 = land/winter/countries.tga
Country2 = land/winter/factory.tga
Country3 = land/winter/factoryC.tga
City0 = land/winter/DownCity.tga
City1 = land/winter/MidCity.tga
City2 = land/winter/CenterCity.tga
City3 =
AirField0= land/winter/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLineW.tga
Water3 = water/Snow2.tga,2
//CoastLine.tga
Doing it for the kids.
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga
;map_edm.tga
;ed_h.tga
;Moscow_Detailed03.tga
;Moscow_Detailed02.tga
;Moscow_Detailed01.tga
[WORLDPOS]
;CAMOUFLAGE = SUMMER
;MONTH=4
;DECLIN = 43
PRESSURE = 750
TEMPERATURE = -17
CAMOUFLAGE = WINTER
MONTH=11
DECLIN = 53
[static]
actors.static
[text]
texts.txt
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[WOOD]
Wood0 = forest/winter/Wood.tga
Wood1 = forest/winter/Wood2.tga
Wood2 = forest/winter/Wood3.tga
Wood3 = forest/winter/Wood4.tga
Wood4 = forest/winter/Wood5.tga
WoodMask2 = forest/winter/WoodMask.tga
WoodMask3 = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/WoodSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/SnowNoise2.tga
WaterNoise = land/SnowNoise.tga
//WaterNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/Snow1.tga
ForestNoise= forest/summer/ForestNoise.tga
Tree0 = Trees\AlteredBush8aw.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/WaterIce.tga
[ROADS]
Rail = land/winter/Rail
Road = land/winter/Road
Highway = land/winter/Highway
[OBJECTS]
;Country = country2
;City = city1
[FIELDS]
LowLand0 = land/winter/LowLand_1.tga,2
LowLand1 = land/winter/LowLand_2.tga
LowLand2 =
LowLand3 =
MidLand0 = land/winter/midland.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/winter/Snow3.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/winter/bigcountry.tga
Country1 = land/winter/countries.tga
Country2 = land/winter/factory.tga
Country3 = land/winter/factoryC.tga
City0 = land/winter/DownCity.tga
City1 = land/winter/MidCity.tga
City2 = land/winter/CenterCity.tga
City3 =
AirField0= land/winter/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLineW.tga
Water3 = water/Snow2.tga,2
//CoastLine.tga