13.11.2007, 17:04
btw my latest work, nothing fancy just propher textures:
LVOV
I hope everybody memorized the two step process of map inclusion by now
LVOV
Quote:[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
;map_edm.tga
;map_f.tga
;ed_h.tga
ed_m03.tga
ed_m02.tga
ed_m01.tga
[TMAPED]
ed_map_t.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 20
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
WaterColorATI = 0.180 0.225 0.157
WaterColorNV = 0.214 0.272 0.232
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/fields_midland_ian.tga,2
LowLand1 = land/Pacific/Okinawa.tga
LowLand2 = land/summer/LowLandS_2.tga
LowLand3 = Italy_DF/land/summer/fields_drygreen.tga
MidLand0 = land/summer/midland.tga
MidLand1 = water/CoastLine.tga
MidLand2 = water/CoastLineS.tga
MidLand3 =
Mount0 = land/summer/fields_rock.tga
Mount1 = land/summer/fields_rock.tga
Mount2 = land/summer/fields_rock0.tga
Mount3 = land/summer/bottommount.tga
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 =
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/summer/war.tga
AirField1= land/summer/war.tga
AirField2=
AirField3=
Wood0 = water/CoastLine.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/Beach.tga
I hope everybody memorized the two step process of map inclusion by now