14.11.2007, 15:45
Nothing will empty a quiet server than having to fly too far to targets, I think initially keep the distances to targets fairly small, 2.5-3 grids. So that will be 5-6 grid squares between bases, enough of a gap when the map starts to get some half decent altitude before meeting the first fighters.
Targets, easy to find firstly, next, sensible target choice for planeset. Nothing more frustrating than flying a Jabo mission in a plane that carries 1 bomb against a field full of tanks spread too far apart.
I personally love skip bombing ships, attacking columns of trucks and tanks.
AAA around targets is a real trial and error thing.
What are your server rules?, I joined your site but it wont let me in anywhere.
If you are against vulching then put in place plenty of AAA around the airfields
Targets, easy to find firstly, next, sensible target choice for planeset. Nothing more frustrating than flying a Jabo mission in a plane that carries 1 bomb against a field full of tanks spread too far apart.
I personally love skip bombing ships, attacking columns of trucks and tanks.
AAA around targets is a real trial and error thing.
What are your server rules?, I joined your site but it wont let me in anywhere.
If you are against vulching then put in place plenty of AAA around the airfields