15.11.2007, 10:22
One thing bothers me. How will 1024 x 1024 tgas for texture afect RAM memory and FPS in game? Any experiences yet?
I mean maybe there is no need for texture to be larger then 512x512 regarding low poligon 3D mesh in cockpits? Maybe because of that low polys there is no diference in visual appearance in game between 1024 and 512? So there is no need either for such a large skins which maybe could afect memory and fps?
And could we somehow enable 2048x2048 for outer plane skin?
Just some thoughts . . .
I mean maybe there is no need for texture to be larger then 512x512 regarding low poligon 3D mesh in cockpits? Maybe because of that low polys there is no diference in visual appearance in game between 1024 and 512? So there is no need either for such a large skins which maybe could afect memory and fps?
And could we somehow enable 2048x2048 for outer plane skin?
Just some thoughts . . .