17.11.2007, 07:30
Done some testing. I have replaced all tgas in HurricaneMkII cockpit from 256x256px 24 bit to 1024x1024 32 bits, except .night.tga for night clocks and indicators they are in grey scale.
Loading time increases insignificantly but FPS drops for half, I asume because overall weight of cockpit from 3,5 Mb goes with bigger textures to 75 Mb. (way too much) I sugest, if I may :roll: , to use texture just one time bigger then originals and in 24 bit tgas, if you want player to be your friend
in ie.
1. 256px-24bit (original) = 196Kbs
2. 512px-24bit = 768Kbs (this is optimal I guess)
3. 1024px-24 = 3Mb (no dramatic diference betwen this and number 2.)
4. 1024px-32bit = 4Mb (actually no need for 32 bit)
Loading time increases insignificantly but FPS drops for half, I asume because overall weight of cockpit from 3,5 Mb goes with bigger textures to 75 Mb. (way too much) I sugest, if I may :roll: , to use texture just one time bigger then originals and in 24 bit tgas, if you want player to be your friend
in ie.
1. 256px-24bit (original) = 196Kbs
2. 512px-24bit = 768Kbs (this is optimal I guess)
3. 1024px-24 = 3Mb (no dramatic diference betwen this and number 2.)
4. 1024px-32bit = 4Mb (actually no need for 32 bit)