27.11.2007, 04:40
Ok, I compare original Balaton and your Balaton : there is more trees on the second map ...
The trees are autogenerated but I don't kown how.
I will try Lowfighter solution.
Juste another question, why you write in your vp_load.ini texture A // Texture B ?
What is the effect to write twice textures separate by // ?
The trees are autogenerated but I don't kown how.
I will try Lowfighter solution.
Juste another question, why you write in your vp_load.ini texture A // Texture B ?
What is the effect to write twice textures separate by // ?