BALATON MAP MOD READY + MORE *updated*
#42

Ok, I compare original Balaton and your Balaton : there is more trees on the second map ...
The trees are autogenerated but I don't kown how.
I will try Lowfighter solution.

Juste another question, why you write in your vp_load.ini texture A // Texture B ?
What is the effect to write twice textures separate by // ?
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