DeviceLink and Online play
#1

DeviceLink, and the use of a second computer to display a virtual instrument cluster on a secondary screen has always intrigued me. I even built a 'simpit' cockpit/desk, incorporating a 2nd monitor where the instrument panel would be in placement.. but, DeviceLink is disabled, for Online play.

Oleg Maddox justified this in saying that it was a possible 'cheat'... I really don't understand how or why this would be, in this particular application? Could it be a 'lag' issue (similar to the printscreen cheat?) with older computers - but one would think that processor and network power has caught up to the point where a 'lag' issue would no longer really be an issue there..

What say all of you? Anyone else using/wanting to use DeviceLink online and see an issue with this?

Anyone found any code bits or 'switches' in the decripted files to re-enable DeviceLink when Online?
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