Battle of France Map - Part 2 - WIP
#41

lowfighter Wrote:Asheshouse, I don't really understand what you mean by using northwest europe load.ini..
As Zo said as you have the blank map_T you have to paint it. Then use load ini to ascribe to each painted region a certain texture (cropfields, village, river shore etc).


The color code for different regions is:

R=G=B=0 lowland0
R=G=B=1 lowland1
...
R=G=B=4 midland0
R=G=B=5 midland1
...
R=G=B= 8to 11 mount0 to mount3
R=G=B= 12 to 15 country0 to country3

16-19 city
20-23 airfield
24-27 wood
28-31 water

But again I'm not sure how to help :?

This is good stuff -- but I have a question.
24-27 = wood -- That is 4 RGB codes for wood but on all of the load.ini I look at there are 5 types of wood (wood0 - wood4)

Has anyone created a complete list for all of the 256 RGB values?
This would be very useful as a reference.
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