10.12.2007, 23:34
Hi BADA, got your PM too (had an internet problem since yesterday) so I'll speak here. I'm using gimp and with gimp all regions have the same color on all maps. For example Gimp gives me the following values if I click on the mountain little regions in the south on Murmanks map_T:
Hue 0
Saturation 0
Value 3
R 8
G 8
B 8
hex notation 080808
This is just mount0
Maybe you use another program which display the colors properties differently?
Two more remarks:
1. There are for some maps, regions which are assigned textures in the load.ini but those regions don't exist on map_T. For example in the load ini you might have assigned midland3=grassand.tga but on the corresponding map_T you simply don't find the midland3 color. Found that on a couple of maps already
2. There are some maps where you find on map_T regions painted in the color of for example lowland 3 yet in the load.ini there is no assignment to lowland3. The game is smart, and it will just fill that unassigned region with the texture assigned to the last assigned region. So if in my example if lowland2= fileds.tga then it will fill the unassigned lowland3 also with the fields.tga texture
3. If you have a certain color painted on a map, it doesn't necesarily need to be used according to name. For example on Manchuria there's something like
airfield0=...
airfield1=fields2.tga
This fields2.tga is crop fields, and if you go to map_T you find indeed the airfield1 color painted somewhere, but NOT on any airfield, but somewhere in the middle of nowhere :wink: . The map maker used airfield1 region just to add more fields somewhere on the map.
Hue 0
Saturation 0
Value 3
R 8
G 8
B 8
hex notation 080808
This is just mount0
Maybe you use another program which display the colors properties differently?
Two more remarks:
1. There are for some maps, regions which are assigned textures in the load.ini but those regions don't exist on map_T. For example in the load ini you might have assigned midland3=grassand.tga but on the corresponding map_T you simply don't find the midland3 color. Found that on a couple of maps already
2. There are some maps where you find on map_T regions painted in the color of for example lowland 3 yet in the load.ini there is no assignment to lowland3. The game is smart, and it will just fill that unassigned region with the texture assigned to the last assigned region. So if in my example if lowland2= fileds.tga then it will fill the unassigned lowland3 also with the fields.tga texture
3. If you have a certain color painted on a map, it doesn't necesarily need to be used according to name. For example on Manchuria there's something like
airfield0=...
airfield1=fields2.tga
This fields2.tga is crop fields, and if you go to map_T you find indeed the airfield1 color painted somewhere, but NOT on any airfield, but somewhere in the middle of nowhere :wink: . The map maker used airfield1 region just to add more fields somewhere on the map.