Map-T RGB values
#4

I am using Photoshop 7 and it looks like it does not handle correctly the grayscale. Grayscale is represented as a scale from 0% to 100% (instead of from 0 to 256) so some information is lost, some level are collapsed to one. For instance I cannot get on the map all four city textures (city0, city1, city2, city3) because looks like they are flattened to only two grayscale values.

I will try GIMP to see if it handles grayscale correctly (I hope so).

How do you exactly save the TGA file using GIMP? I saw it has some options (RLE Compression and another I don't remember).

For the rest, I agree with what Lowland has found, this matches well with what I saw. I don't think there is a colormap hidden somewhere, all information is in load.ini.

Something I still have to understand are road textures, because I get for lower RGB values, the "normal" textures with a road superimposed.

Cheers
Maraz
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