Battle of France Map - Part 2 - WIP
#73

If I remember correctly playing around with map_h over water areas has interesting effects.
map_h makes a kind of translucent bubble, visible only at low angles. So you can make ships ---- or submarines disappear.

This conjures up the image of being able to make submarines crash dive when attacked, but it would be a one off special map and would rely on the aircraft arriving over the target at the right time.
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