ACTORS STATIC !!!
#90

lowfighter Wrote:Thought about this some time ago, but the other way around, because I'd like to have more trees. What would happen if I create a "texture.tree.tga" for whatever "texture.tga", will the game take the texture.tree.tga trees and place them accordingly? Maybe I'll check today...


313_Sheddan Wrote:
CKY_86 Wrote:Is there anyway to get rid of the randomlly generated trees?
I don't know exact names so I will call the texture file texture.tga. In textures folder I found "texture.tga" and "texture.tree.tga". The second one was easy to open - probably no transparency. It was 256x256 black picture with some pixels in white. When I compared it with "texture.tga" and randomly generated trees, I realised that every white pixel is a place for the tree...

Someone posted a tip a long time ago about adding ,0 or ,1 or ,2 after the texture references in load.ini. This apparently has the effect of varying the numbers of randomly generated trees. --- Afraid I cant find the original post. I think ,0 may have been the one that got rid of them completely.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 21 Guest(s)