A map texture discussion thread
#1

Thought it's time to have a separate thread discussing what we know and what we don't know about creating textures, about the way the game uses textures and so on. Also if you work on new textures and would like to share them, you may post a download link, or screenshots.


Here's one question to start with: if there's a texture, one pixel from it corresponds to how many meter on the map?
Another one: there are .tga and .tgb files, even for same texture. What are these .tgb's doing?
Another one: what are the .bumph files and how is the game using them?
Another one maybe connected with the earlier: why some game textures look high resolution and others look low resolution (you see the pixels in game)?
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