A map texture discussion thread
#2

> Here's one question to start with: if there's a texture, one pixel from it corresponds to how many meter on the map?

Nice one but I don't know the answer Sad

> Another one: there are .tga and .tgb files, even for same texture. What are these .tgb's doing?

The .tgb seem to be higher resolution (4x) version of the .tga. Probably they are used at short distance while the .tga are for far distance

> Another one: what are the .bumph files and how is the game using them?

These are bump maps used by the game to create shadows. These seem to be standard TGA files and can be opened modifying the extension to .TGA. They are in grayscale format.

> Another one maybe connected with the earlier: why some game textures look high resolution and others look low resolution (you see the pixels in game)?

Maybe this depends on the resolution the artist used for making the texture. There is also a switch in the load.ini to load the texture t higher/lower resolution (see in Tutorials thread)

This what I can contribute to this interesting discussion...
Maraz
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