16.12.2007, 21:40
A nice start
For the dark areas....
Map_t.tga needs to be matched more closely to the land/sea borders. In the Maps discussion thread is all the RGB values to use that correspond to the texture references in the load.ini.
Only use non-antialiased selection and painting tools for Map_t.tga as any inbetween colours cause artifacts in the texture application to the meshes.
Hope this helps..
Cheers, Neil
For the dark areas....
Map_t.tga needs to be matched more closely to the land/sea borders. In the Maps discussion thread is all the RGB values to use that correspond to the texture references in the load.ini.
Only use non-antialiased selection and painting tools for Map_t.tga as any inbetween colours cause artifacts in the texture application to the meshes.
Hope this helps..
Cheers, Neil