Truk - WIP
#3

A nice start Smile

For the dark areas....

Map_t.tga needs to be matched more closely to the land/sea borders. In the Maps discussion thread is all the RGB values to use that correspond to the texture references in the load.ini.

Only use non-antialiased selection and painting tools for Map_t.tga as any inbetween colours cause artifacts in the texture application to the meshes.

Hope this helps..

Cheers, Neil Smile
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