Truk - WIP
#4

..or to simplify ... your map_c and map_t doesn't match ... when no texture definitions for land area ( map_T) game uses default black . Copy your MWmap_c.tga over map_T.tga as layer ( resize it) set transparency so you can see through and look if they match exactly . If not make new layer over it and draw/paint missing land ( no blur).


Z
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