17.12.2007, 11:53
lorenai Wrote:hmm it's a pity. i already suspected these map_F.tga's are not connected with the actual map at all and it needs to create them manually
For creating map_F.tga I have taken screenshots from the FMB at the lowest resolution which shoes the actual textures, then I have assembled them to a single file and resized.
But this is practical only for small maps with few lands areas.
Otherwise you can start from map_T.tga, and assign to each texture pixel a visual color (e.g. for wood you will assign dark green, for cultivated land a lighter green, for rock light grey, etc).
Then you must make transparent all sea areas, and save as 32 bits TGA.
Maraz