DCG: An idiot's Guide
#4

Further Explanations of DCG editor pannels.

In the above post, I explained the generic campaign settings, like how many missions per day, how many flights per squadron, exc... Now let me go into more cool / more indepth stuff.

Aircraft Class Settings - this is the second icon on the top bar from the left. This panel describes EVERY plane in the game. In this panel you can change the type of the plane (bomber/fighter/dive-bomber/...), how high it flies, how fast the cruise speed is, What its payload is for each mission type, WHETHER IT IS FLYABLE IN CAMPAIGNS OR NOT, and what dates it is available in the campaign.

Squadron Editor PAnel - This panel is used to edit squadrons in a specific campaign. In order to tweak this you need to open the campaign file by clicking the open button, then navigating to, "Il21946/Missions/Campaign/*Nation Abreviation*/DGen_*X*_*MapName*" and open the squadrons file. In this panel you can change what airfield each squadron is based at, what skin each squadron is using, what aircraft each squadron is flying, the skill of the squadron, how many planes available in the squadron, and you can give any pilot in the squadron a custom skin.

Ground War Editor Panel - In this panel, you can change the date of the campaign, where the supply locations of each side are, you can change alliegence of any location to make it red or blue, you can add troops to defend each location (this is not litteral troops, but an abstract concept)
This panel is used to change where the front lines are.

Ground Objects Editor - In this panel you can change the ship types/tank types of any vehicle available in the campaign. You can also change static objects and where they are located too.

Waypoint Settings Panel - This is for very advanced users. Leave it alone.

Custom Mission Selection - Here you can Generate a mission for a campaign after you have done all of your changes. More options here are varying types of weather and times of day. Set start/end time to random for best results as well as best weather to clear and worst weather to T-storms. You can also edit cloud height, intercept chance, and pick a mission type and location for target. If you just save the settings and then exit, the next mission will use the saved settings. If you save and then generate a mission, when you go back and load your campaign, the mission will be updated.

*Note - You do not need to generate a mission each and every time. Generate it once, and from then on when you complete a mission it will be automatically generated.
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