Truk - WIP
#12

Neil Lowe Wrote:Looks to me like the sea area in your map_h.tga is not flat ie: RGB=0.

Cheers, Neil Smile

Not sure how I did it but you were right. Somehow the sea area in map_h was not set to RGB=0. Now is fixed and ships are "normal".

But this opens a new sceneario: Is it possible then to get a submarine to "submerge" by twiking the map_h?
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