21.12.2007, 13:59
Neil Lowe Wrote:Looks to me like the sea area in your map_h.tga is not flat ie: RGB=0.
Cheers, Neil
Not sure how I did it but you were right. Somehow the sea area in map_h was not set to RGB=0. Now is fixed and ships are "normal".
But this opens a new sceneario: Is it possible then to get a submarine to "submerge" by twiking the map_h?