[MOD] NewMat mod - Shining symbols and numbers Update to 2.3
#10

Hi Avala,
Thanks for your reply.
What I mean is that these mats for marks are set by the 3D mode, I think it's a stupid way and no choice way to modify these output mat files, because these mat files are automatically produced by the game, that's why there is a cached folder and it can be default clean after you quit game. If we can edit the initial setting, then we don't need to modify all marks mat, just correct these setting, then the game will produce all mat files with the new shine effect, it's the best way I wish to get.

Is there any tools to extract and check 3D mat setting? maybe I can try it and find how to make it work.

Re tfBlend 1
Your shining setting already make these default aircraft skin looks little bright than the default one, tfBlent 1 cause some very shine problem before, but it's caused by GPU driver, seems ATi 9800, Leigh also mentioned it before, I had 9800 before, same problem, however, from Nvidia 7800, Ati19xx, seems it's no problem again.

If you set tfBlend 0, all marks have zig-zag edge by default(that's why I don't use Ace's one,I mentioned it to Leigh at that time, but we all know soften all 3rd-party marks will take lot of work, I gave up at that time, but now sure how about it now), looks not very good, what I always wished is make all marks merge with aircraft skin, looks like a singe one, as you see, the default setting make it look like hover on the skin, a flat marks on a curved body.

By the way, could you kindly explain it more to me about AlphaTestVal 0.5 // of [0.1, 0.5, 0.9]? because if we can set the marks little transport, it maybe make the existing marks have some effect of skin, now these marks are still a cover, not merged with skin's texture.:roll:

Merry Xmas to all IL2er. :-)
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