A map texture discussion thread
#21

Lowfighter,

I don't have access to a file server. Could you PM me with your email and I'll send a copy to you to upload. The file is designed to be used with MicroDem. Once the file is uploaded I can write a brief tutorial on how to use it. It is still only rough as I tweak the curves.

Never knew about the height being shown on the FMB, dohhhhhhh!!!!!!!

I also had an idea about textures. Since they are also RGB based and on a seperate map file you could do the follwing in Micro DEM to automatically place them:

water0= RGB=28,assign SRTM heights -1m - 0m to this RGB value
water1= RGB=29,assign SRTM heights 0.1m - 0.5m to this RGB value
water2= RGB=30assign SRTM heights 0.6m - 1m to this RGB value
water3= RGB=31,assign SRTM heights 1.1m - 2m to this RGB value

lowland0=RGB=0, assign SRTM heights 2.1m - 200m to this RGB value
lowland1=RGB=1, assign SRTM heights 200.1m - 350m to this RGB value
etc................
mount3=RGB=11, assign SRTM heights 3500m - 4000m to this RGB value

You will still need to place cities and towns though, but I may actually have an idea about this but I need to experiment.
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