24.12.2007, 05:36
Asheshouse,
I have been following your work and it looks fantastic.
I originally used a correction curve as you did, but I found that assigning specific heights to specific RGB values in MicroDEM was more accurate, and very fast. It now takes me 20 seconds to load an SRTM file, remove voids, scale it to 200m = 1 pixel (for map_h), apply the correction curve, then save as an image to be used in IL2. All that needs to be done is cropping (not scalling) it to the map size in Gimp or another paint package.
I reckon it could also be used to do the bulk of the textures as well at this speed. Final tweaking, especially towns etc , would be by hand though. But as I have hinted at earlier, there may also be a way to do it automatically with roads, rail and built up areas by downloading road and rail data maps into MicroDEM.
I have been following your work and it looks fantastic.
I originally used a correction curve as you did, but I found that assigning specific heights to specific RGB values in MicroDEM was more accurate, and very fast. It now takes me 20 seconds to load an SRTM file, remove voids, scale it to 200m = 1 pixel (for map_h), apply the correction curve, then save as an image to be used in IL2. All that needs to be done is cropping (not scalling) it to the map size in Gimp or another paint package.
I reckon it could also be used to do the bulk of the textures as well at this speed. Final tweaking, especially towns etc , would be by hand though. But as I have hinted at earlier, there may also be a way to do it automatically with roads, rail and built up areas by downloading road and rail data maps into MicroDEM.