A map texture discussion thread
#27

PM sent Watcher.
About high altitude il2 handling, I agree there's a problem in fact two, besides the big height step for high alt there's also the pretty big size of one pixel (200 meter) so especially sharp mountain peaks are impossible to render well, when you fly close by you'll always notice the mountain is made from HUGE straight lines. The 200 meter pixel is ok for lowland or mild hillland but it's not enough for slopes more than say 15 degrees when flying close to it. Too bad but I think nothing can be done about it.
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