26.12.2007, 11:30
Ok, I try once again:
If you take Istvan variant of Balaton you'll notice regions with lot of trees. If you investigate you find that those regions are midland0. If you look into load.ini you see:
midland0= fields_midland_ian.tga.
No I go to another map (it was Stalingrad) and paint midland0 somewhere and assign in load.ini
midland0= fields_midland_ian.tga
Scarcely any trees there. So what makes the difference?
Another point to consider: coming back to Istvan's Balaton variant there's also another region namely lowland1 also assigned to fields_midland_ian.tga. However for that region you see scarcely any tree. What makes the difference?
On all default maps as far as I know such density of trees appears only in regions filled with fieds1.tga or fields2.tga or autumn_fields1(Ithink).tga. Those are also the only files which have associated a x.tree.tga.
Please tell me more about this transparency, that's something which sounds chinese to me lol :?
Trees are so dear to me, please help solving this mistery
If you take Istvan variant of Balaton you'll notice regions with lot of trees. If you investigate you find that those regions are midland0. If you look into load.ini you see:
midland0= fields_midland_ian.tga.
No I go to another map (it was Stalingrad) and paint midland0 somewhere and assign in load.ini
midland0= fields_midland_ian.tga
Scarcely any trees there. So what makes the difference?
Another point to consider: coming back to Istvan's Balaton variant there's also another region namely lowland1 also assigned to fields_midland_ian.tga. However for that region you see scarcely any tree. What makes the difference?
On all default maps as far as I know such density of trees appears only in regions filled with fieds1.tga or fields2.tga or autumn_fields1(Ithink).tga. Those are also the only files which have associated a x.tree.tga.
Please tell me more about this transparency, that's something which sounds chinese to me lol :?
Trees are so dear to me, please help solving this mistery