28.12.2007, 10:42
Neil Lowe Wrote:lowfighter Wrote:Neil, go to 800% zoom on map _c and you'll see the grey shades at water-land border. I don't knw what it means but they are there.
Umm, any image (Raster type) will start to sub-sample (makes up pixels of different colours/shades) when viewed at more than 100%. These pixels are not in the image they are just created so the image can still be displayed at zoom levels higher than 100%.
The compiler for the Map_c.tga will not compile if the image contains any other colour than black or white. It must be a 1bit image (Black or white) only. lol I've tried
Cheers, Neil
sorry to say but youre wrong, pixel colors are hardcoded in an image
the grey pixels you'll see in any map_c.tga are the result of Photoshops antialiasing
my picture viewer ACDsee tells me that map c tga is 8 bit by default, which means that it can store 2*2*2*2*2*2*2*2=256 colors maximum, which better for fine curves
1bit is duotone, so you got sharp pixel edges only - imho this would not look good ingame - but if it works its maybe faster, must check