A map texture discussion thread
#42

Skunkmeister,

Rough texturing, water etc is very quick, maybe only a mornings work. Roads and towns depend on an RGB value on the texture map, map_T, and this can be done reasonably fast by merging atlas and map_T images.

If someone can figure out a way of automatically placing generic Static Actors objects we could have a very rough map quickly. I.e, a generic village set of objects placed on an RGB of 16 if the pixel size is say 1 - 4 pixels, a generic town if the RGB = 16 and the pixel size is 5 - 20 and so on. A bridge if a road or railway meets water and the water is between 1 - 10 pixels wide, that would stop the program from bridging a sea etc.

It would still take final tweaking which is time consuming, but "automating" the basic process will speed it up a lot. We need someone with good java skills and an understanding of how to get the map-T, map_c and the Actors.static file to interact.

Good work on that Slot map Smile
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