Bf-109
#2

Check list, in 1 vs 1:
_Turn-fight.
109 can turn, some variants can turn very very well. With the G2, you can turn without problems against Yaks, Lagg3, P40. It's harder against Spitfire, La5, P39, sometimes you out-turn them, sometimes it's the opposite, depend of the pilots. But we know why turn-fight is dangerous, even if you're better than your adversary (you still can be surprise by someone else).
=> Forget low speed fight, exept if you really need. But if you keep your speed over 350km/h it's ok (more easy to escape a danger if you already got the speed).
_Energy-fight, or vertical fight.
The 109 is built for this kind of fight. Vertical fight is energy fight, but you are closer with your enemy than in B&Z (I will explain a tactic and the end of the post).
=> The best tactic for 109.
_B&Z.
At high speed the 109 keep his energy like the Fw (if it's not a little better). The only problem is the maniability. Anticipate how your target will move, use flap combat position. Check your speed in long dive, 109 is not 190!
=> B&Z with 109, it's very safe, but hard to hit something.

Check list, many planes vs many planes:
Exept if you have team-mates (i'll speak only if your flying alone or without vocals comms), for any pilots, turn-fights and vertical-fights are dangerous. Not the same in B&Z, cause you have a lot of speed and if you check correctly your six, you can easily escape a danger. But we know that B&Z is not so effective (hard controls, hard to aim if the enemy see you coming).
So the main work have to be done with your eyes and your brain. See the fight, how many planes, friendly or not, their advantages, ... Then you'll can decide how to fight:
If your team is out-numbered, you can choose to survive by keeping your speed up, trying to surprise someone and checking your six to dont be surprise, but you'll have to run. Or you can choose to die with your friends. Whatever the situation, keep your speed up, find an easy target and fly to be in good position to shoot this target.
STILL remember you can be surprise, anywhere and anytime. This is one of the main rule.

About variants:
The best 109E is the E4: best maniability, lighter, best climb-rate.
109F: F4 is a little bit faster than F2, F2 is lighter than F4 (so quite better than F4 in maniability and climb-rate).
G2: Good speed, good maniability, good climb-rate: the easier and most dangerous 109.
G6: Heavy. Little bit slower than G2 (at low altitude, only few km/h, but at high altitude G6 have 30km/h less than G2).
G6/AS: Very fast (the faster 109, exept K4C3 at low altitude and K4 at high alt), great climb-rate but heavy in turn-fights.
G10 and G14: Fast (30km/h less than G6/AS and K4), great climb-rate and good turners.
K4B4: Very fast but heavy.
K4C3: Little bit lighter than B4 but slower at high altitude.

For dogfight tactics, I'm sorry but I just cant explain my own skill (even in french I have difficulties).
But I can tell a well-know tactic (this is a vertical-fight tactic and my favorit):
When my enemy is behind me, but too far to shoot me, if I have the energy, I slowly(
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