A map texture discussion thread
#50

Also even when placing all objects by hand a simple actors.static template containing all objects you might think probable to place would be useful. For example create an actorsvillage.static containing all possible village houses, trees etc, all placed on a small area. Then when you do your villages paste the template near the empty village, pick the objects you want and build the village. It helps because you don't need to scroll thorugh items in the object viewer and you have an overview of all village objects at a glance. I've been using such a thing for mission template building, enhancing towns, in that case I was pasting using Quick Object Tool a template containing all possible town buildings. Or with airfields I have also a template containing all possible airfield objects...
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