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FM on modded planeset ?
#2

slipper Wrote:I know this is a bit of a taboo subject, and that there should be no FM changes to 4.08/4.09, to which i agree (partly), but my point is this.

I am very grateful for the addon aircraft, but some of the planes FM models are way below the normal standard for IL2 aircraft.
I know this is partly because they were never meant to be flyable, and that they are probably easier for the AI to handle, but the AI manages to cope with aircraft that were originally flyable in IL2.

So i was wondering if there was any support for the changing of FM,s for the modded planes only, i am not able to do this myself, nor do i know if it is at all possible, but i just wanted to test the water, and see other peoples views on the subject.

Thanks to all the modders for expanding this great game.

regards
slipper

FM is the same for all aircraft, AI or otherwise.

For 4.05 FM modding is possible. New flyables should have the appropriate FM (I did the Spit MkI, MkII, still waiting for beta testers feedback). For 4.08/4.09 I don't know, never tried it...

What I'd like to make is a comprehensive mod featuring multiple enhancements, new aircraft, sound, loadouts, nations as well as tweaks (like 190 "bar", etc), new nations, realistic gunsight reticles, new maps, etc. all in one package. The idea is to make it possible to play online campaigns with the mod. Of course, the biggest obstacle is ensuring that everone uses the same mod, same FM, etc.
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