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FM on modded planeset ?
#7

Generally, I see no need to alter the FMs of the new flyables. I like some of them being difficult, others a bit quirky. It gives them individual character. But when it comes to physics errors, then I really would like them to have some attention: the Tante Ju 'bounce', the Storch Hercules impression, the Japanese seaplane that coasts on forever - these things should be corrected IMO.

Another example; I just read on Avia Sim, the Russian forum, that someone has discovered why the Tu2 swings violently on take-off and when taxiing. The 3D model is fine, but the FM has incorrect parameters entered. It thinks one engine is further from the centreline than the other, hence the unequal turning effect. I think this kind of indefensible error should be corrected.
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