31.12.2007, 18:50
To clarify, when I talk about 'physics', I mean mainly interactions with the ground, whether land or sea.
I don't have the code in front of me so I've no way of knowing what parameters have been taken into account, but I would guess things like coefficient of friction, spring rate, damping, braking efficiency, hydrodynamic pressure (for seaplanes). Some of these things interact with certain ground effects - like sea swell and rough terrain - in ways that create unrealistic actions for some aircraft. They need tweaking for individual aircraft, case by case.
I don't see that altering them has anything to do with FMs or DMs. That's why I feel they should be OK to mod, where necessary. We really need another term for this group of parameters to mentally separate them and free them up for discussion and amendment.
Where it gets complicated is for things like the Storch, which seems to produce huge power on take-off when towing another aircraft. In this case I suspect the game regards the towed object as having almost zero weight, when combined with the Storch. It may or may not be a FM thing - it could just be an oddball piece of coding.
The Tu2 thing is sloppy work, a misplaced thrustline parameter. We have a FM that doesn't represent reality - it doesn't even represent what Maddox Games surely intended.
Incidentally, I didn't read all of the Avenger threads, but wasn't the c of g altered by MrJolly to make it more flyable? Apologies, if that's not the case :wink: And how was Ranwers' recent Japanese floatplane mod made to float? :wink:
I don't have the code in front of me so I've no way of knowing what parameters have been taken into account, but I would guess things like coefficient of friction, spring rate, damping, braking efficiency, hydrodynamic pressure (for seaplanes). Some of these things interact with certain ground effects - like sea swell and rough terrain - in ways that create unrealistic actions for some aircraft. They need tweaking for individual aircraft, case by case.
I don't see that altering them has anything to do with FMs or DMs. That's why I feel they should be OK to mod, where necessary. We really need another term for this group of parameters to mentally separate them and free them up for discussion and amendment.
Where it gets complicated is for things like the Storch, which seems to produce huge power on take-off when towing another aircraft. In this case I suspect the game regards the towed object as having almost zero weight, when combined with the Storch. It may or may not be a FM thing - it could just be an oddball piece of coding.
The Tu2 thing is sloppy work, a misplaced thrustline parameter. We have a FM that doesn't represent reality - it doesn't even represent what Maddox Games surely intended.
Incidentally, I didn't read all of the Avenger threads, but wasn't the c of g altered by MrJolly to make it more flyable? Apologies, if that's not the case :wink: And how was Ranwers' recent Japanese floatplane mod made to float? :wink: