02.01.2008, 01:37
So if you had any maps in which there is an offmap location (And some maps HALF to have an off map location to work, like Coral Sea or Midway) you need to put that location into the offmap.dcg file. Just enter the names exactly how it appears, but do not bracket it. See example:
Rabaul
Rabaul_Harbor
Rabaul_Shipyard
Rabaul_Airfield
maps.dcg - For this file, you need to bracket the name of the map, give which direction the axis start at, give what two countries are fighting, and describe the map. Here is an example. Note, to get the number ID of each country, open up the "messages.dcg" file in the dcg/data folder. To get the map path to load, open your Mapname.mis file in notepad, and it will be given to you at the top.
[Burma41]
Load=Burma/load.ini
MapAxis=East
AlliedID=2
AxisID=11
Description=Burma
allcampaigns.dcg - Here is the example. What you need are the map name in brackets, the campaign is the group of maps that it belongs to. You can name this anything. Suggested names might be:
Pacific_Campaign
Europe_Campaign
USN_Campaign
IJAF_Fighter_Campaign
Scharnhorst1943's_Campaign
You can name it anything really, just as long as all the maps that you want to tie into a campaign are all grouped together (Scharnhorst1943's_Campagin). Then you will need to give the date that the map starts, which side is attacking, where the supply zones of each side are, where the main airbase for each side is, and all locations that belong to the attacker. Here is an example:
[PacificIsle42]
Campaign=Pacific_Campaign
Map=PacificIsle42
Date=02/01/1942
Attacker=Blue
Front=Pacific_Ocean
DeHome=Rabaul
RuHome=Townsville
DeBase=JA_Island_Airfield
RuBase=US_Island_Airfield
Locale1=JA_Island_Airstrip
Locale2=JA_Island_Airfield
Locale3=JA_Island_Seaplane_Base
Locale4=JA_Island_Point
Locale5=JA_Island_Point_2
Locale6=JA_Island_Beach
Locale7=JA_Island_Bunkers
Locale8=Rabaul
Locale9=Rabaul_Shipyard
Locale10=Rabaul_Harbor
As you can see, this map is named, "PacificIsle42." It is tied into the Pacific_Campaign and this map starts on 2 Feb, 1942. The Japanese are attacking and the Front lines are at the location "Pacific_Ocean." The supply zones for each side are "Rabaul" and "Townsville" (both of these are off map locations). All locations listed (1-10) belong to the Japanese. You MUST make one of these for Each and every map you do in a campaign.
One more tip about roads, if you want the front lines to be say, between two islands, you can use a ship and make the two or three waypts that seperate the two, and then save the waypts into the X.rds file and save it as a locations (Pacific_Ocean). Then you can set the front lines to be there, and each side will have the island fully belonging to them. If you don't to something like this, you might see wierd things with your front lines. There might be strange pockets of resistance.
Rabaul
Rabaul_Harbor
Rabaul_Shipyard
Rabaul_Airfield
maps.dcg - For this file, you need to bracket the name of the map, give which direction the axis start at, give what two countries are fighting, and describe the map. Here is an example. Note, to get the number ID of each country, open up the "messages.dcg" file in the dcg/data folder. To get the map path to load, open your Mapname.mis file in notepad, and it will be given to you at the top.
[Burma41]
Load=Burma/load.ini
MapAxis=East
AlliedID=2
AxisID=11
Description=Burma
allcampaigns.dcg - Here is the example. What you need are the map name in brackets, the campaign is the group of maps that it belongs to. You can name this anything. Suggested names might be:
Pacific_Campaign
Europe_Campaign
USN_Campaign
IJAF_Fighter_Campaign
Scharnhorst1943's_Campaign
You can name it anything really, just as long as all the maps that you want to tie into a campaign are all grouped together (Scharnhorst1943's_Campagin). Then you will need to give the date that the map starts, which side is attacking, where the supply zones of each side are, where the main airbase for each side is, and all locations that belong to the attacker. Here is an example:
[PacificIsle42]
Campaign=Pacific_Campaign
Map=PacificIsle42
Date=02/01/1942
Attacker=Blue
Front=Pacific_Ocean
DeHome=Rabaul
RuHome=Townsville
DeBase=JA_Island_Airfield
RuBase=US_Island_Airfield
Locale1=JA_Island_Airstrip
Locale2=JA_Island_Airfield
Locale3=JA_Island_Seaplane_Base
Locale4=JA_Island_Point
Locale5=JA_Island_Point_2
Locale6=JA_Island_Beach
Locale7=JA_Island_Bunkers
Locale8=Rabaul
Locale9=Rabaul_Shipyard
Locale10=Rabaul_Harbor
As you can see, this map is named, "PacificIsle42." It is tied into the Pacific_Campaign and this map starts on 2 Feb, 1942. The Japanese are attacking and the Front lines are at the location "Pacific_Ocean." The supply zones for each side are "Rabaul" and "Townsville" (both of these are off map locations). All locations listed (1-10) belong to the Japanese. You MUST make one of these for Each and every map you do in a campaign.
One more tip about roads, if you want the front lines to be say, between two islands, you can use a ship and make the two or three waypts that seperate the two, and then save the waypts into the X.rds file and save it as a locations (Pacific_Ocean). Then you can set the front lines to be there, and each side will have the island fully belonging to them. If you don't to something like this, you might see wierd things with your front lines. There might be strange pockets of resistance.