A map texture discussion thread
#56

I have made a small grayscale map in Microdem to experiment with. North of Netherlands around Den Helder naval base (50 km). So I am just starting out. (Earlier I did some work in Microdem on the Grebbeberg for Operation Flashpoint).

How did you solve the problem of The Netherlands being partly under sealevel? Is the base number to be set at -10? 10 meters below sea level. There are areas up to -7 that are dry, mostly former lakes.

What determins what area is filled with water. I can imagine that there is a separate file that dertermines where there is water. How to make mountain lakes? Or rivers in mountains without creating Grand Canyon like elevations differences.
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