A map texture discussion thread
#58

When I created my map_h using SRTM data I set sea level to -10m so as to pick up the topography below sea level.

Later when you make map_c this will define where the coastlines are.

In map_T use map_c as a template to set all the sea area to water texture, otherwise land textures are visible in the water.

When you make map_c use an airbrush tool or similar to soften the edges of the coastline, but use a hard edge tool for narrow rivers otherwise the land merges in too much.

It takes a bit of experimentation. I am still adjusting things.
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