DCG: An idiot's Guide
#48

So we will start with a pacific map. I have just finished a Tarawa map, so we will use it as an example. In this post I will not post screenies, but I will in the next one. First I want to discuss campaign ideas and things to incorporate before we jump in.

Criteria for this map:

1) We need the US to invade the island. So in our roads network we need to set up an invasion of the main island that has the airstrip.

2) You could use the village huts on other islands as supply huts and put static objects so that they will be targeted by aircraft.

3) We need a carrier patrol box for the US Navy

4) We need to set up any Seaplane Bases, if you want to use them in your campaign

5) we need an offmap supply zone for the Americans, and a sea route from the offmap supply to the island to invade

6) We need to populate our map with bunkers/pillboxes at the invasion beach, static planes at runways and AA defending locations and ships at harbors.

7) We need to add all squadrons that are going to be in the campaign

8 ) we need to add all ships that are going to be in the carrier task force, and all ships that are going to be in the invasion force. Also, if we want, we can have a sea route from a Japanese offmap supply to resupply the island and provide some antishipping missions.

9) we need to add any tanks or supply vehicles in the campaign.

Any questions on any of these criteria or any other suggestions of things we want/don't want in this map?
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