Problem of texture tearing
#5

Have been looking at examples of this again today but some I cannot solve.
There are no obvious flaws in the original MWmap_c at the locations, but the "tears" seems to coincide with the 200m pixel spacing, not the 50m map_c pixel spacing.

The tears seam to be orientated both north south and east west and to be at 32pixel spacing (6.4km)

I think the map_c.tga is compiled in 32 pixel blocks, which if correct is a bit of a coincidence.

Is the compiler offsetting the map_c by 1 pixel (50m) in error?
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 7 Guest(s)