07.01.2008, 11:49
MiWa Wrote:How about the original maps, like Crimea for example? Are such features present if you use the tool on original map_c (create full map_c then chop it)?
OK I made a test with the Crimea Map: compose, disect and again compose. And SURPRISE! this is the result (4x enlarged portion of composed map, for better visual evidence ):
There are some artifacts also on this map: pixels are repeating each 32 pixels. So I thought
that there could be a bug in the Map C tool who repeated the pixels and caused the artefact.
But loading this map in the FMB, it's perfect, no artefact can be seen!
Also my Malta map that shows the texture tearing doesn't have this problem of repeated pixels. So it's not the map C tool that causes the repeated pixel.
I checked another map of the game, Kurland, and even this map has the repeating pixel every 32 map_c pixels.
So, EUREKA!, the repeating pixel is not the problem, it's the solution !!!
Surely there is a limitation in the game engine, that cannot interpolate between adjacent 32 pixel-cells, so that the pixel between the two cells must be the same.
So the request is if it's possible to modify the map-c tool in order to repeat the same pixel at the border of each 32-pixels cell.
Maraz