08.01.2008, 07:18
RD: duffy is flying in excellent mode, and what he is seeing in the distance is the work of map_f.tga, which controls what you see beyond the normal view distance. Basically its something that I have to work on to get right, and all I'm offering right now are stop gap solutions to this problem.
I will have to work in excellent mode myself after most of this testing is done in order to be able to offer this map to those who cant play in perfect settings.
So far most of the bugs reported have been worked on, and I appreciate all your comments.
Avala: Thanks for experimenting with that. The ed_m0x.tga's only control what you see in 2D in the mission builder. So if they can be reduced in size and it helps to load the map, well I'll reduce them here too. Do you lose any image quality when the game resizes it to screen size?
Also these maps are hand drawn, they contain no other data than the pixels you see. I'll experiment with them to see if I cant bring them from 24bit colour to 256 indexed and see if the game still loads.
oh and...7 minutes?!? Holy cow! It loads in 30 seconds on my machine. 8)
I will have to work in excellent mode myself after most of this testing is done in order to be able to offer this map to those who cant play in perfect settings.
So far most of the bugs reported have been worked on, and I appreciate all your comments.
Avala: Thanks for experimenting with that. The ed_m0x.tga's only control what you see in 2D in the mission builder. So if they can be reduced in size and it helps to load the map, well I'll reduce them here too. Do you lose any image quality when the game resizes it to screen size?
Also these maps are hand drawn, they contain no other data than the pixels you see. I'll experiment with them to see if I cant bring them from 24bit colour to 256 indexed and see if the game still loads.
oh and...7 minutes?!? Holy cow! It loads in 30 seconds on my machine. 8)
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