08.01.2008, 07:27
asheshouse Wrote:The selection of colour shade seems to be critical to get it to merge into the near view correctly.
My adfice for getting a good map_F is starting from map_c, and then size down.
I have built my Map_c as separate layers: uniform black on one layer and white on land areas. White is shaded to transparent where land meets the sea. So I simply took the land (white) layer and colored it according to the pixels of map_T (scaled 4x), so I got transparent where water is, and the propre color on land areas. Then scaled to 1/4 size this image.
Quote:Beyond the map_F area there is another dark band before the sky comes into view. Not sure how this is controlled.
As I wrote before, you should test your map in game (not in FMB) and this dark area should not be visible. This happens to my system at least.
Maraz